A wildly inventive concept artist, illustrator and collaborative world builder.
Designed key locations for an animated show with a realistic style influenced by game art requiring technical perspective drawing and a wide knowledge of the fantasy genre in film and games.
Created line art for believable though fantastical natural and architectural environments evoking historical styles as well as cultural references.
Collaborated with clients remotely, taking direction and finding solutions for best staging and optimization of background files for the pipeline.
Designed key locations for a variety of animated shows in varied styles, establishing the fun and appealing art styles for the projects and guidelines for background illustration
Worked within a team to create polished production layout art in Flash from storyboards
Provided art direction and advice for junior artists on the team, offering tips and critique to help maintain consistent style while pushing cartoon comedy throughout the development of an
animated show.
Worked within a team to design a highly detailed mobile game, producing concept design
and in game art for characters, painted backgrounds and overlays, UI, and logo designs as well as a wide range of pixel art style animations from varied walk cycles to dialogue
interaction sequences
Designed a variety of characters, weapons and environments based on briefs provided by a client for a crowdfunding game pitch.
Worked with clients through an iterative design process to produce polished character design schematics that fit the setting and art style of the game and delivered them by deadline.