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Josh Haberman
Josh Haberman
Design and Illustration
Toronto, Canada

Summary

A wildly inventive concept artist, illustrator and collaborative world builder.

Skills

Digital PaintingEnvironment DesignIllustrationCharacter DesignProp DesignCreature DesignComic ArtVehicle DesignAnimation Art

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Photoshop
Photoshop
Flash
Flash

Productions

    • Video Game
      Voodoo Detective
    • Year
      2022
    • Role
      Concept Art and Illustration
    • Company
      Short Sleeve Studios
    • TV Production
      Tigtone and the Series
    • Year
      2019
    • Role
      Background Designer
    • Company
      Titmouse Inc
    • TV Production
      Mike Judge Presents: Tales from the Tour Bus
    • Year
      2017
    • Role
      Layout Artist, Background Painter, Prop Artist
    • Company
      Little Blackstone Studios

Experience

  • Location Designer at Titmouse Inc.
    Los Angeles (remote), United States of America
    January 2018 - March 2020

    Designed key locations for an animated show with a realistic style influenced by game art requiring technical perspective drawing and a wide knowledge of the fantasy genre in film and games.

    Created line art for believable though fantastical natural and architectural environments evoking historical styles as well as cultural references.

    Collaborated with clients remotely, taking direction and finding solutions for best staging and optimization of background files for the pipeline.

  • Location and Prop Designer, Layout Artist at Little Blackstone Studios
    Toronto, Canada
    September 2015 - November 2017

    Designed key locations for a variety of animated shows in varied styles, establishing the fun and appealing art styles for the projects and guidelines for background illustration

    Worked within a team to create polished production layout art in Flash from storyboards

    Provided art direction and advice for junior artists on the team, offering tips and critique to help maintain consistent style while pushing cartoon comedy throughout the development of an

    animated show.

  • Mobile Game Artist at Monkey Physics Studios
    Toronto, Canada
    April 2014 - November 2014

    Worked within a team to design a highly detailed mobile game, producing concept design

    and in game art for characters, painted backgrounds and overlays, UI, and logo designs as well as a wide range of pixel art style animations from varied walk cycles to dialogue

    interaction sequences

  • Concept Artist at Freelance
    Toronto, Canada
    February 2013 - December 2014

    Designed a variety of characters, weapons and environments based on briefs provided by a client for a crowdfunding game pitch.

    Worked with clients through an iterative design process to produce polished character design schematics that fit the setting and art style of the game and delivered them by deadline.